You need to add 4 idle animations to the game (1st and 3rd person for both reload and jamming animations) I found it best to use Elminster's FO3Edit for this task, since GECK is bit buggy with the idle anims. I repeated the above for the jamming animations, using 1HPJamJ.kf and renaming to PlasmaPistolJam.kf and PlasmaPistolJam1stPerson.kf.Renamed the duplicated file to PlasmaPistolReload.kf.Repeat step 1 for 1HPReloadA.kf file in Data\meshes\characters\_male.Renamed the duplicated file to PlasmaPistolReload1stPerson.kf.Duplicated the file 1HPReloadA.kf to the folder Data\meshes\characters.Went to the folder Data\meshes\characters\_1stperson in file manager.Those are the animations, for this tutorial I've copied from the original ones. I won't go into the details of making your weapon, but you can either use existing weapons in GECK, or duplicate them to use new ones. Please don't contact me for questions and such, instead post in the file thread over at Nexus. It is used in my mod Plasma Weapons Redesign Rebalance, and also in the example file. I've extended it so it also effects NPC's, and jamming animation which works very well like normal jams. This tutorial was based on veliv's custom reload tutorial
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